DustEngine  0.2.0
DustEngine.FlowRandomAction Class Reference
Inheritance diagram for DustEngine.FlowRandomAction:
DustEngine.FlowAction DustEngine.Action DustEngine.DuMonoBehaviour

Classes

class  Record
 

Protected Member Functions

override void OnActionUpdate (float deltaTime)
 
- Protected Member Functions inherited from DustEngine.FlowAction
override void ActionInnerUpdate (float deltaTime)
 
- Protected Member Functions inherited from DustEngine.Action
bool IsAllowUpdateProperty ()
 
virtual void ActionInnerStart (Action previousAction)
 
virtual void ActionInnerStop (bool isTerminated)
 
virtual void OnActionStart ()
 
virtual void OnActionStop (bool isTerminated)
 

Properties

List< Recordactions [get]
 
int seed [get, set]
 
- Properties inherited from DustEngine.Action
bool autoStart [get, set]
 
TargetMode targetMode [get, set]
 
GameObject targetObject [get, set]
 
GameObject activeTargetObject [get]
 
Transform activeTargetTransform [get]
 
bool isPlaying [get]
 

Additional Inherited Members

- Public Types inherited from DustEngine.Action
enum class  TargetMode { Self = 0 , ParentObject = 1 , GameObject = 2 }
 
- Public Member Functions inherited from DustEngine.Action
void Play ()
 
void Play (Action previousAction)
 
void Stop ()
 
void StopAllActionsAndPlay ()
 
void StopAllActions ()
 
- Static Public Member Functions inherited from DustEngine.Action
static void StopAllActions (GameObject target)
 
- Static Public Member Functions inherited from DustEngine.DuMonoBehaviour
static void print_war (object message)
 
static void print_err (object message)
 
- Static Protected Member Functions inherited from DustEngine.DuMonoBehaviour
static bool UpdatePropertyValue (ref bool originValue, bool newValue)
 
static bool UpdatePropertyValue (ref int originValue, int newValue)
 
static bool UpdatePropertyValue (ref float originValue, float newValue)
 
static bool UpdatePropertyValue (ref Color originValue, Color newValue)
 
static bool UpdatePropertyValue (ref Vector3 originValue, Vector3 newValue)
 
static bool UpdatePropertyValue (ref Vector3Int originValue, Vector3Int newValue)
 
static bool UpdatePropertyValue (ref GameObject originValue, GameObject newValue)
 
- Protected Attributes inherited from DustEngine.Action
bool m_AutoStart = false
 
TargetMode m_TargetMode = TargetMode.Self
 
GameObject m_TargetObject = null
 
bool m_IsPlaying
 

The documentation for this class was generated from the following file: