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enum class | TargetMode { Self = 0
, ParentObject = 1
, GameObject = 2
} |
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void | Play () |
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void | Play (Action previousAction) |
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void | Stop () |
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void | StopAllActionsAndPlay () |
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void | StopAllActions () |
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static void | StopAllActions (GameObject target) |
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static void | print_war (object message) |
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static void | print_err (object message) |
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static bool | UpdatePropertyValue (ref bool originValue, bool newValue) |
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static bool | UpdatePropertyValue (ref int originValue, int newValue) |
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static bool | UpdatePropertyValue (ref float originValue, float newValue) |
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static bool | UpdatePropertyValue (ref Color originValue, Color newValue) |
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static bool | UpdatePropertyValue (ref Vector3 originValue, Vector3 newValue) |
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static bool | UpdatePropertyValue (ref Vector3Int originValue, Vector3Int newValue) |
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static bool | UpdatePropertyValue (ref GameObject originValue, GameObject newValue) |
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bool | m_AutoStart = false |
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TargetMode | m_TargetMode = TargetMode.Self |
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GameObject | m_TargetObject = null |
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bool | m_IsPlaying |
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bool | autoStart [get, set] |
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TargetMode | targetMode [get, set] |
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GameObject | targetObject [get, set] |
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GameObject | activeTargetObject [get] |
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Transform | activeTargetTransform [get] |
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bool | isPlaying [get] |
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The documentation for this class was generated from the following file: