|
| enum class | TargetMode { Self = 0
, ParentObject = 1
, GameObject = 2
} |
| |
| void | Play () |
| |
| void | Play (Action previousAction) |
| |
| void | Stop () |
| |
| void | StopAllActionsAndPlay () |
| |
| void | StopAllActions () |
| |
| static void | StopAllActions (GameObject target) |
| |
| static void | print_war (object message) |
| |
| static void | print_err (object message) |
| |
| static bool | UpdatePropertyValue (ref bool originValue, bool newValue) |
| |
| static bool | UpdatePropertyValue (ref int originValue, int newValue) |
| |
| static bool | UpdatePropertyValue (ref float originValue, float newValue) |
| |
| static bool | UpdatePropertyValue (ref Color originValue, Color newValue) |
| |
| static bool | UpdatePropertyValue (ref Vector3 originValue, Vector3 newValue) |
| |
| static bool | UpdatePropertyValue (ref Vector3Int originValue, Vector3Int newValue) |
| |
| static bool | UpdatePropertyValue (ref GameObject originValue, GameObject newValue) |
| |
| bool | m_AutoStart = false |
| |
| TargetMode | m_TargetMode = TargetMode.Self |
| |
| GameObject | m_TargetObject = null |
| |
| bool | m_IsPlaying |
| |
| bool | autoStart [get, set] |
| |
| TargetMode | targetMode [get, set] |
| |
| GameObject | targetObject [get, set] |
| |
| GameObject | activeTargetObject [get] |
| |
| Transform | activeTargetTransform [get] |
| |
| bool | isPlaying [get] |
| |
The documentation for this class was generated from the following file: