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enum class | ColorComponent {
Ignore = 0
, Grayscale = 1
, Red = 2
, Green = 3
,
Blue = 4
, Alpha = 5
, RGBAverage = 6
, RGBMin = 7
,
RGBMax = 8
} |
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enum class | WrapMode { Repeat = 0
, Clamp = 1
, Mirror = 2
} |
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Texture2D | texture [get, set] |
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WrapMode | wrapMode [get, set] |
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bool | flipX [get, set] |
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bool | flipY [get, set] |
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float | width [get, set] |
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float | height [get, set] |
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Axis3xDirection | direction [get, set] |
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ColorComponent | powerSource [get, set] |
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bool | applyPowerToAlpha [get, set] |
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Remapping | remapping [get] |
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GizmoVisibility | gizmoVisibility [get, set] |
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bool | gizmoFieldColor [get, set] |
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string | customHint [get, set] |
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DuNoise | colorRandomNoise [get] |
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static void | print_war (object message) |
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static void | print_err (object message) |
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static readonly Color | k_GizmosColorRangeZero = new Color(0.0f, 0.3f, 0.6f) |
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static readonly Color | k_GizmosColorRangeOne = new Color(0.0f, 0.5f, 1.0f) |
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void | ResetDefaults () |
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Color | GetFieldColorByPower (Color color, float powerByField) |
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Color | GetFieldColorFromRemapping (Remapping remapping, float powerByField, bool calculateColor) |
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Gradient | GetFieldColorPreview (Remapping remapping, out float colorPower) |
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static bool | UpdatePropertyValue (ref bool originValue, bool newValue) |
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static bool | UpdatePropertyValue (ref int originValue, int newValue) |
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static bool | UpdatePropertyValue (ref float originValue, float newValue) |
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static bool | UpdatePropertyValue (ref Color originValue, Color newValue) |
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static bool | UpdatePropertyValue (ref Vector3 originValue, Vector3 newValue) |
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static bool | UpdatePropertyValue (ref Vector3Int originValue, Vector3Int newValue) |
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static bool | UpdatePropertyValue (ref GameObject originValue, GameObject newValue) |
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The documentation for this class was generated from the following file: