|
| Vector3 | scaleTo [get, set] |
| |
| Space | space [get, set] |
| |
| bool | playRollback [get, set] |
| |
| float | rollbackDuration [get, set] |
| |
| PlayingPhase | playingPhase [get] |
| |
| float | duration [get, set] |
| |
| RepeatMode | repeatMode [get, set] |
| |
| int | repeatTimes [get, set] |
| |
| int | playbackIndex [get] |
| |
| float | playbackState [get] |
| |
| float | previousState [get] |
| |
| ActionCallback | onCompleteCallback [get] |
| |
| List< Action > | onCompleteActions [get] |
| |
| bool | autoStart [get, set] |
| |
| TargetMode | targetMode [get, set] |
| |
| GameObject | targetObject [get, set] |
| |
| GameObject | activeTargetObject [get] |
| |
| Transform | activeTargetTransform [get] |
| |
| bool | isPlaying [get] |
| |
|
| enum class | Space { World = 0
, Local = 1
} |
| |
| enum class | PlayingPhase { Idle = 0
, Main = 1
, Rollback = 2
} |
| |
| enum class | RepeatMode { PlayOnce = 0
, Repeat = 1
, RepeatForever = 2
} |
| |
| enum class | TargetMode { Self = 0
, ParentObject = 1
, GameObject = 2
} |
| |
| void | Play () |
| |
| void | Play (Action previousAction) |
| |
| void | Stop () |
| |
| void | StopAllActionsAndPlay () |
| |
| void | StopAllActions () |
| |
| static void | StopAllActions (GameObject target) |
| |
| static void | print_war (object message) |
| |
| static void | print_err (object message) |
| |
| static bool | UpdatePropertyValue (ref bool originValue, bool newValue) |
| |
| static bool | UpdatePropertyValue (ref int originValue, int newValue) |
| |
| static bool | UpdatePropertyValue (ref float originValue, float newValue) |
| |
| static bool | UpdatePropertyValue (ref Color originValue, Color newValue) |
| |
| static bool | UpdatePropertyValue (ref Vector3 originValue, Vector3 newValue) |
| |
| static bool | UpdatePropertyValue (ref Vector3Int originValue, Vector3Int newValue) |
| |
| static bool | UpdatePropertyValue (ref GameObject originValue, GameObject newValue) |
| |
| Vector3 | m_ScaleStart |
| |
| Vector3 | m_ScaleFinal |
| |
| Vector3 | m_ScaleLast |
| |
| bool | m_PlayRollback = false |
| |
| float | m_RollbackDuration = 1f |
| |
| PlayingPhase | m_PlayingPhase = PlayingPhase.Idle |
| |
| float | m_Duration = 1f |
| |
| RepeatMode | m_RepeatMode = RepeatMode.PlayOnce |
| |
| int | m_RepeatTimes = 1 |
| |
| int | m_PlaybackIndex |
| |
| float | m_PlaybackState |
| |
| float | m_PreviousState |
| |
| ActionCallback | m_OnCompleteCallback = null |
| |
| List< Action > | m_OnCompleteActions = null |
| |
| bool | m_AutoStart = false |
| |
| TargetMode | m_TargetMode = TargetMode.Self |
| |
| GameObject | m_TargetObject = null |
| |
| bool | m_IsPlaying |
| |
The documentation for this class was generated from the following file: