|
Vector3 | scaleBy [get, set] |
|
Space | space [get, set] |
|
bool | playRollback [get, set] |
|
float | rollbackDuration [get, set] |
|
PlayingPhase | playingPhase [get] |
|
float | duration [get, set] |
|
RepeatMode | repeatMode [get, set] |
|
int | repeatTimes [get, set] |
|
int | playbackIndex [get] |
|
float | playbackState [get] |
|
float | previousState [get] |
|
ActionCallback | onCompleteCallback [get] |
|
List< Action > | onCompleteActions [get] |
|
bool | autoStart [get, set] |
|
TargetMode | targetMode [get, set] |
|
GameObject | targetObject [get, set] |
|
GameObject | activeTargetObject [get] |
|
Transform | activeTargetTransform [get] |
|
bool | isPlaying [get] |
|
|
enum class | Space { World = 0
, Local = 1
} |
|
enum class | PlayingPhase { Idle = 0
, Main = 1
, Rollback = 2
} |
|
enum class | RepeatMode { PlayOnce = 0
, Repeat = 1
, RepeatForever = 2
} |
|
enum class | TargetMode { Self = 0
, ParentObject = 1
, GameObject = 2
} |
|
void | Play () |
|
void | Play (Action previousAction) |
|
void | Stop () |
|
void | StopAllActionsAndPlay () |
|
void | StopAllActions () |
|
static void | StopAllActions (GameObject target) |
|
static void | print_war (object message) |
|
static void | print_err (object message) |
|
static bool | UpdatePropertyValue (ref bool originValue, bool newValue) |
|
static bool | UpdatePropertyValue (ref int originValue, int newValue) |
|
static bool | UpdatePropertyValue (ref float originValue, float newValue) |
|
static bool | UpdatePropertyValue (ref Color originValue, Color newValue) |
|
static bool | UpdatePropertyValue (ref Vector3 originValue, Vector3 newValue) |
|
static bool | UpdatePropertyValue (ref Vector3Int originValue, Vector3Int newValue) |
|
static bool | UpdatePropertyValue (ref GameObject originValue, GameObject newValue) |
|
Vector3 | m_ScaleStart |
|
Vector3 | m_ScaleFinal |
|
Vector3 | m_ScaleLast |
|
bool | m_PlayRollback = false |
|
float | m_RollbackDuration = 1f |
|
PlayingPhase | m_PlayingPhase = PlayingPhase.Idle |
|
float | m_Duration = 1f |
|
RepeatMode | m_RepeatMode = RepeatMode.PlayOnce |
|
int | m_RepeatTimes = 1 |
|
int | m_PlaybackIndex |
|
float | m_PlaybackState |
|
float | m_PreviousState |
|
ActionCallback | m_OnCompleteCallback = null |
|
List< Action > | m_OnCompleteActions = null |
|
bool | m_AutoStart = false |
|
TargetMode | m_TargetMode = TargetMode.Self |
|
GameObject | m_TargetObject = null |
|
bool | m_IsPlaying |
|
The documentation for this class was generated from the following file: