Properties | |
TriggerEvent | onEnter [get] |
TriggerEvent | onStay [get] |
TriggerEvent | onExit [get] |
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List< string > | objectTags [get] |
TagProcessingMode | tagProcessingMode [get, set] |
Additional Inherited Members | |
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enum class | TagProcessingMode { Ignore = 0 , Contains = 1 , NotContains = 2 } |
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static void | print_war (object message) |
static void | print_err (object message) |
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bool | IsRequireSendEvent (GameObject otherGameObject) |
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static bool | UpdatePropertyValue (ref bool originValue, bool newValue) |
static bool | UpdatePropertyValue (ref int originValue, int newValue) |
static bool | UpdatePropertyValue (ref float originValue, float newValue) |
static bool | UpdatePropertyValue (ref Color originValue, Color newValue) |
static bool | UpdatePropertyValue (ref Vector3 originValue, Vector3 newValue) |
static bool | UpdatePropertyValue (ref Vector3Int originValue, Vector3Int newValue) |
static bool | UpdatePropertyValue (ref GameObject originValue, GameObject newValue) |
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List< string > | m_ObjectTags = new List<string>() |