DustEngine  0.2.0
DustEngine.OnTrigger2DEvent Class Reference
Inheritance diagram for DustEngine.OnTrigger2DEvent:
DustEngine.OnColliderEvent DustEngine.OnEvent DustEngine.DuMonoBehaviour

Properties

Trigger2DEvent onEnter [get]
 
Trigger2DEvent onStay [get]
 
Trigger2DEvent onExit [get]
 
- Properties inherited from DustEngine.OnColliderEvent
List< string > objectTags [get]
 
TagProcessingMode tagProcessingMode [get, set]
 

Additional Inherited Members

- Public Types inherited from DustEngine.OnColliderEvent
enum class  TagProcessingMode { Ignore = 0 , Contains = 1 , NotContains = 2 }
 
- Static Public Member Functions inherited from DustEngine.DuMonoBehaviour
static void print_war (object message)
 
static void print_err (object message)
 
- Protected Member Functions inherited from DustEngine.OnColliderEvent
bool IsRequireSendEvent (GameObject otherGameObject)
 
- Static Protected Member Functions inherited from DustEngine.DuMonoBehaviour
static bool UpdatePropertyValue (ref bool originValue, bool newValue)
 
static bool UpdatePropertyValue (ref int originValue, int newValue)
 
static bool UpdatePropertyValue (ref float originValue, float newValue)
 
static bool UpdatePropertyValue (ref Color originValue, Color newValue)
 
static bool UpdatePropertyValue (ref Vector3 originValue, Vector3 newValue)
 
static bool UpdatePropertyValue (ref Vector3Int originValue, Vector3Int newValue)
 
static bool UpdatePropertyValue (ref GameObject originValue, GameObject newValue)
 
- Protected Attributes inherited from DustEngine.OnColliderEvent
List< string > m_ObjectTags = new List<string>()
 

The documentation for this class was generated from the following file: