DustEngine  0.2.0
DustEngine.MaterialFactoryMachine Class Reference
Inheritance diagram for DustEngine.MaterialFactoryMachine:
DustEngine.FactoryMachine DustEngine.DuMonoBehaviour DustEngine.IDynamicState

Public Member Functions

override string FactoryMachineName ()
 
override string FactoryMachineDynamicHint ()
 
override bool PrepareForUpdateInstancesStates (FactoryInstanceState factoryInstanceState)
 
override void UpdateInstanceState (FactoryInstanceState factoryInstanceState)
 
override void FinalizeUpdateInstancesStates (FactoryInstanceState factoryInstanceState)
 
- Public Member Functions inherited from DustEngine.FactoryMachine
virtual int GetDynamicStateHashCode ()
 

Additional Inherited Members

- Static Public Member Functions inherited from DustEngine.DuMonoBehaviour
static void print_war (object message)
 
static void print_err (object message)
 
- Static Protected Member Functions inherited from DustEngine.DuMonoBehaviour
static bool UpdatePropertyValue (ref bool originValue, bool newValue)
 
static bool UpdatePropertyValue (ref int originValue, int newValue)
 
static bool UpdatePropertyValue (ref float originValue, float newValue)
 
static bool UpdatePropertyValue (ref Color originValue, Color newValue)
 
static bool UpdatePropertyValue (ref Vector3 originValue, Vector3 newValue)
 
static bool UpdatePropertyValue (ref Vector3Int originValue, Vector3Int newValue)
 
static bool UpdatePropertyValue (ref GameObject originValue, GameObject newValue)
 
- Protected Attributes inherited from DustEngine.FactoryMachine
string m_CustomHint = ""
 
float m_Intensity = 1.0f
 
- Properties inherited from DustEngine.FactoryMachine
string customHint [get, set]
 
float intensity [get, set]
 

The documentation for this class was generated from the following file: