Classes | |
| class | SpawnerEvent |
Public Types | |
| enum class | SpawnEvent { Manual = 0 , FixedInterval = 1 , IntervalInRange = 2 } |
| enum class | IterateMode { Iterate = 0 , Random = 1 } |
| enum class | SpawnPointMode { Self = 0 , Points = 1 } |
| enum class | SpawnParentMode { Spawner = 0 , SpawnPoint = 1 , World = 2 } |
Public Member Functions | |
| void | Spawn () |
| GameObject | SpawnSingleObject () |
| void | ResetCounter () |
Properties | |
| SpawnPointMode | spawnPointMode [get, set] |
| List< GameObject > | spawnPoints [get] |
| IterateMode | spawnPointsIterate [get, set] |
| int | spawnPointsIteration [get, set] |
| int | spawnPointsSeed [get, set] |
| List< GameObject > | spawnObjects [get] |
| IterateMode | spawnObjectsIterate [get, set] |
| int | spawnObjectsIteration [get, set] |
| int | spawnObjectsSeed [get, set] |
| SpawnEvent | spawnEvent [get, set] |
| float | interval [get, set] |
| DuRange | intervalRange [get, set] |
| bool | multipleSpawnEnabled [get, set] |
| DuIntRange | multipleSpawnCount [get, set] |
| int | multipleSpawnSeed [get, set] |
| SpawnParentMode | parentMode [get, set] |
| int | limit [get, set] |
| bool | spawnOnAwake [get, set] |
| bool | resetTransform [get, set] |
| SpawnerEvent | onSpawn [get] |
| int | count [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from DustEngine.DuMonoBehaviour | |
| static void | print_war (object message) |
| static void | print_err (object message) |
Static Protected Member Functions inherited from DustEngine.DuMonoBehaviour | |
| static bool | UpdatePropertyValue (ref bool originValue, bool newValue) |
| static bool | UpdatePropertyValue (ref int originValue, int newValue) |
| static bool | UpdatePropertyValue (ref float originValue, float newValue) |
| static bool | UpdatePropertyValue (ref Color originValue, Color newValue) |
| static bool | UpdatePropertyValue (ref Vector3 originValue, Vector3 newValue) |
| static bool | UpdatePropertyValue (ref Vector3Int originValue, Vector3Int newValue) |
| static bool | UpdatePropertyValue (ref GameObject originValue, GameObject newValue) |