DustEngine  0.2.0
DustEngine.Pulsate Class Reference
Inheritance diagram for DustEngine.Pulsate:
DustEngine.DuMonoBehaviour

Public Types

enum class  EaseMode { Linear = 0 , EaseInOut = 1 }
 
enum class  TransformMode { Relative = 0 , Absolute = 1 , AppendToAnimation = 2 }
 

Properties

float power [get, set]
 
float sleepTime [get, set]
 
bool freeze [get, set]
 
bool positionEnabled [get, set]
 
Vector3 positionAmplitude [get, set]
 
float positionSpeed [get, set]
 
bool rotationEnabled [get, set]
 
Vector3 rotationAmplitude [get, set]
 
float rotationSpeed [get, set]
 
bool scaleEnabled [get, set]
 
Vector3 scaleAmplitude [get, set]
 
float scaleSpeed [get, set]
 
EaseMode easeMode [get, set]
 
TransformMode transformMode [get, set]
 
UpdateMode updateMode [get, set]
 
Vector3 lastDeltaPosition [get]
 
Vector3 lastDeltaRotation [get]
 
Vector3 lastMultScale [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from DustEngine.DuMonoBehaviour
static void print_war (object message)
 
static void print_err (object message)
 
- Static Protected Member Functions inherited from DustEngine.DuMonoBehaviour
static bool UpdatePropertyValue (ref bool originValue, bool newValue)
 
static bool UpdatePropertyValue (ref int originValue, int newValue)
 
static bool UpdatePropertyValue (ref float originValue, float newValue)
 
static bool UpdatePropertyValue (ref Color originValue, Color newValue)
 
static bool UpdatePropertyValue (ref Vector3 originValue, Vector3 newValue)
 
static bool UpdatePropertyValue (ref Vector3Int originValue, Vector3Int newValue)
 
static bool UpdatePropertyValue (ref GameObject originValue, GameObject newValue)
 

The documentation for this class was generated from the following file: