GetDefaultMaterialReference() | DustEngine.FactoryInstance | |
index | DustEngine.FactoryInstance | |
Initialize(Factory factory, int initIndex, float initOffset, float initRandomScalar, Vector3 initRandomVector) | DustEngine.FactoryInstance | |
m_UpdatePosition | DustEngine.FactoryInstance | protected |
m_UpdateRotation | DustEngine.FactoryInstance | protected |
m_UpdateScale | DustEngine.FactoryInstance | protected |
materialReference | DustEngine.FactoryInstance | |
nextInstance | DustEngine.FactoryInstance | |
offset | DustEngine.FactoryInstance | |
onInstanceUpdate | DustEngine.FactoryInstance | |
parentFactory | DustEngine.FactoryInstance | |
prevInstance | DustEngine.FactoryInstance | |
print_err(object message) | DustEngine.DuMonoBehaviour | static |
print_war(object message) | DustEngine.DuMonoBehaviour | static |
randomScalar | DustEngine.FactoryInstance | |
randomVector | DustEngine.FactoryInstance | |
SetDefaultState(State state) | DustEngine.FactoryInstance | |
stateDynamic | DustEngine.FactoryInstance | |
stateDynamicPrevious | DustEngine.FactoryInstance | |
stateZero | DustEngine.FactoryInstance | |
updatePosition | DustEngine.FactoryInstance | |
UpdatePropertyValue(ref bool originValue, bool newValue) | DustEngine.DuMonoBehaviour | protectedstatic |
UpdatePropertyValue(ref int originValue, int newValue) | DustEngine.DuMonoBehaviour | protectedstatic |
UpdatePropertyValue(ref float originValue, float newValue) | DustEngine.DuMonoBehaviour | protectedstatic |
UpdatePropertyValue(ref Color originValue, Color newValue) | DustEngine.DuMonoBehaviour | protectedstatic |
UpdatePropertyValue(ref Vector3 originValue, Vector3 newValue) | DustEngine.DuMonoBehaviour | protectedstatic |
UpdatePropertyValue(ref Vector3Int originValue, Vector3Int newValue) | DustEngine.DuMonoBehaviour | protectedstatic |
UpdatePropertyValue(ref GameObject originValue, GameObject newValue) | DustEngine.DuMonoBehaviour | protectedstatic |
updateRotation | DustEngine.FactoryInstance | |
updateScale | DustEngine.FactoryInstance | |